High Flyer

Recommended grades
3-5

Students will need to work with CatBot, their AI powered coding tutor, to help squash all the bugs in their High Flyer game! As students squash bugs they'll learn how to update the code of their game to customize it including changing their character, obstacles, background, scoring, and more. By the end of this activity students will learn how to use code to create their own real working video game.

Lesson plans for each grade:
Lesson Plans:

Frequently Asked Questions

How do students get started?

Students can pick any Hour of Code activity and then select Play to start coding.

Do you have certificates for my students?

Yes, here!

Do I need an account to complete the Hour of Code with Kodable?

No, you can allow students to play without creating an account however having a teacher account will let you track their progress and continue after the Hour of Code is over.

Gameplay screenshot of Fuzzes on a maze

Didn’t find what you’re looking for? Check out our help center.

Go Beyond an Hour of Code

Get everything you need to teach your class to code.

Gameplay screenshot of Fuzzes with direction arrows
  • Self Guided Games
  • Students Write their First Program
Kodable game coding
  • Most Popular Tools for Pre-Readers
  • Introduce Students to JavaScript
Kodable fuzzes and coding game
  • Easy Student Sign In
  • Manage Many Classes Easily