The school year is underway, and we love hearing from both teachers and parents about how excited they are to teach kids coding. We’ve also heard from you that it can be difficult to fully support learners if you aren’t exactly sure what kids coding concepts to cover. We always strive to make Kodable as easy to use as possible for educators in a child's life, so you asked for more support, and we listened.
We are thrilled to share three brand new Kodable Learning Guides designed to walk you through the world of Kodable! Each guide offers a comprehensive look at everything you could possibly need to know about what children are learning in Smeeborg, Asteroidia, and Bug World.
What you'll find in each Learning Guide
We realize in order to teach kids coding with Kodable you need to know how the concepts work, as well as the important vocabulary, how each concept is taught in Kodable, and what kids will see. Each guide has several parts covering these aspects of teaching kids coding.
Overviews of each coding concept
Unit Vocabulary
Kid (and teacher) friendly examples connected to the real world
A break down of each concept used in real JavaScript
How the concepts are applied on-screen in Kodable
The learning outcomes you can expect from kids coding with Kodable
Our goal is to help you feel confident and capable teaching kids coding concepts to young learners in your life, no prior computer science knowledge required!
Curious what you will learn about in each guide? Check them out!
Welcome to Bug World!
Defeat the Slimes in our advanced levels recommended for grades 4 - 5. See code in real JavaScript, no blocks here! View this guide to learn about:
- Object-oriented programming
- Classes
- Properties
- Functions
Welcome to Asteroidia!
Clear the asteroids in our intermediate levels recommended for grades 2 - 5. View this guide to learn about:
- String variables
- Integer variables
- Array variables
Welcome to Smeeborg!
Navigate the mazes in our beginner levels recommended for all grades. View this guide to learn about:
- Sequence
- Conditions
- Loops
- Functions