Building on the Basics with Kodable Creator

The Challenge:

Ms. Mertz needed an age appropriate coding platform for her older elementary school students that would be challenging and engaging enough for them to learn and grow without becoming too difficult too quickly.

The Outcome:

Kodable Creator is Ms. Mertz's new go-to platform to help her elementary students transition from block-based coding to seeing, understanding, and using text-based coding to build their own games.

"Being able to move from the block-coding style to more authentic written code was a wonderful jump for students who had some experience with Kodable Basics."

Ms. Mertz, STEAM Teacher

Building on previous learnings

After initially hearing about Kodable through the Hour of Code last year, Ms. Mertz decided to try it out with her second and third graders! While it was a great experience, her third graders got through the material pretty quick, so Ms. Mertz was thrilled when she learned about Kodable Creator, a new game design app for upper elementary students. "Being able to move from the block-coding style to more authentic written code was a wonderful jump for students who had some experience with Kodable Basics," she explained.

Problem Solving and Collaboration

"Productive failure is a huge part of any STEM or STEAM program," says Ms. Mertz. "That trial and error of looking at what you made and asking how do you make it better? Or if you failed, asking how you can look at it a different way? It's very hard for elementary students to look at their failures through this lens and understand that it's a good thing."

For Ms. Mertz's upper elementary students, Kodable Creator was a new tool to help facilitate productive failure in her classroom.

"We do a lot of testing, putting pieces of code together and testing it out to see what happens and figure it out from there…Kodable Creator definitely allowed my upper elementary students to see what real code looked like and gave them the ability to engage with it to learn and explore."

"CatBot is wonderful because they're able to have more independence with what they do and not necessarily rely on me."

Ms. Mertz, STEAM Teacher

Learning how to use AI appropriately

Ms. Mertz teaches students as young as two years old all the way through middle school. With that age range comes a number of challenges to find age appropriate tools to provide meaningful coding experiences for all her learners, especially now that AI has entered the conversation.

With AI being such a hot topic in education right now, Ms. Mertz is thinking a lot about how AI fits into her classrooms. "AI isn't going anywhere. How do I as an educator shape my instruction and shape how students interact with AI so that they understand how to use it in a responsible way?"

Ms. Mertz has found that Kodable Creator's use of AI-powered tutor CatBot helps answer her students' questions, and some of her own. "Students were able to type in their questions to CatBot and get an appropriate response which was really cool. Of course, we had some students test the AI and ask silly questions. And obviously it's programmed to not answer in certain ways so the students learned very quickly that they weren't going to get the responses they were hoping for... It was a good moment to talk about appropriate use of AI and inappropriate use of AI and how you know that it is programmed to do a certain job. It's not just an all-knowing entity."

In addition to learning how to appropriately use AI, Ms. Mertz immediately saw the benefit CatBot could provide in helping her facilitate learning. "CatBot is wonderful because they're able to have more independence with what they do and not necessarily rely on me. They can ask their question to CatBot and it feels authentic, it feels like something they would see and use in the real world, not just in school." Ms. Mertz also was pleased with how CatBot let students who were more shy or typically wouldn't ask their teacher for help, be able to ask CatBot for help right in their game.

Teacher Profile

About Ms. Mertz

Ashley Mertz is in her third year teaching STEAM at The Blessed Sacrament Huguenot School and her 12th year teaching! Ms. Mertz loves that she gets to build out the STEAM program at her school including incorporating meaningful and engaging computer science activities to students her preschool through 5th grade students.

About The Blessed Sacrament Huguenot School

Blessed Sacrament Huguenot is a private, coed, Early Learners through Grade 12 Catholic school in Powhatan, VA. Our mission is to provide a broad, values-based curriculum that celebrates individual talents, challenges academic intellect and prepares students for success at the university level and in life. Approximately 500 students and their families call BSH's 40 acre outdoor campus home.

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